1. Distance Between Two Points

dx = x2 – x1;
dy = y2 – y1;
dist = Math.sqrt(dx*dx + dy*dy);

2. Inching Formulas
sprite.x += (targetX – sprite.x) * easing;//easing: inching coefficient
sprite.y += (targetY – sprite.y) * easing;
3. Elastic Formulas
vx += (targetX – sprite.x) * spring; //spring: elastic coefficient4. Flexible Partial Shifts Formulas
vy += (targetY – sprite.y) * spring;
sprite.x += (vx *= friction); //friction: friction force
sprite.y += (vy *= friction);
var dx:Number = sprite.x – fixedX;
var dy:Number = sprite.y – fixedY;
var angle:Number = Math.atan2(dy, dx);
var targetX:Number = fixedX + Math.cos(angle) * springLength;
var targetY:Number = fixedX + Math.sin(angle) * springLength;
5. Rotation With Mouse Formulas
dx = mouseX – sprite.x;
dy = mouseY – sprite.y;
sprite.rotation = Math.atan2(dy, dx) * 180 / Math.PI;
6. Waveform Formulas
public function onEnterFrame1(event:Event):void {
ball.y=centerScale+Math.sin(angle)*range;
angle+=speed;
}
7. Heartthrob Formulas
public function onEnterFrame1(event:Event):void {
ball.scaleX=centerScale+Math.sin(angle)*range;
ball.scaleY=centerScale+Math.sin(angle)*range;
angle+=speed;
}
8. Circle Rotation Formulas
public function onEnterFrame(event:Event):void {
ball.x=centerX+Math.cos(angle)*radius;
ball.y=centerY+Math.sin(angle)*radius;
angle+=speed;
}
9. Get Circle Area
public function getArea():Number
{
// The formula is Pi times the radius squared.
return Math.PI * Math.pow((width / 2), 2);
}
10. Get Circumference Ratio
public function getCircumference():Number
{
// The formula is Pi times the diameter.
return Math.PI * width;
}
11. Elliptic Rotation Formulas
public function onEnterFrame(event:Event):void {
ball.x=centerX+Math.cos(angle)*radiusX;
ball.y=centerY+Math.sin(angle)*radiusY;
angle+=speed;
}
12. Color operations
var t:uint=0×77ff8877
var s:uint=0xff000000
var h:uint=t&s
var m:uint=h>>>24
trace(m);
13. Hex to Decimal
trace(hexValue);
14. Decimal to Hex
decimalValue.toString(16);
15. Pick Up Color
red = color24 >> 16;
green = color24 >> 8 & 0xFF;
blue = color24 & 0xFF;
alpha = color32 >> 24;
red = color32 >> 16 & 0xFF;
green = color32 >> 8 & 0xFF;
blue = color232 & 0xFF;
16. Color Bit Arithmetic
color24 = red << 16 | green << 8 | blue;
color32 = alpha << 24 | red << 16 | green << 8 | blue;
17. Percent of a Number
/**
* Comparing the present with a series of numbers, provided the per cent over the range of those
* @param start
* @param end
* @param current
* @return percent of the number 0 - 100 if the start
*/
public static function coPercent(c:Number, s:Number = 0, e:Number = 100):Number {
return (((e - s) - (e - c))/(e - s)) * 100;
}
//50 -> 400 ~ 100%
//50 -> 200 ~ ? %
// cal: 42.8%
//percent = NumberUtilities.coPercent(200, 50, 400);
//trace(percent); // 42.857142857142854

18. Number of a percent
/**
* Percentage change from the current number
* @param percent
* @param start
* @param end
* @return
*/
public static function dePercent(p:Number, s:Number = 0, e:Number = 100):Number {
return (e - ((e - s) - ((p/100) * (e - s))));
}
//100% ~ 50 - 400
//42.8%~ 50 - ?
// cal: 200
//number = NumberUtilities.dePercent(42.8, 50, 400);
//trace(number); // ~200

For demo 17 - 18:
19. Number of factorial
/**20. Number of factorial
* The term n! (pronounced n factorial) means multiply together all the whole numbers from 1 to n
* @param n, remember 0! = 1
* @return n!
*/
public function factorial(n:Number):Number{
var k:Number=1;
for (var i:int = 1; i <= n; i++) k = k * i;
return k;
}
//5! = 1 x 2 x 3 x 4 x 5 = 120
/**
* The number of ways of selecting r objects from a total of n is written as
* @param n
* @param r
* @return
*/
public function combinatorics(n:Number, r:Number):Number {
return factorial(n) / (factorial(r) * factorial(n - r));
}
//5C0 = 1
//5C1 = 5
//5C2 = 10
//5C3 = 10
//5C4 = 5
//5C5 = 1
21. Pascal's Triangle
/**
* Pascal's Triangle
* @param n
* @param r
* @return
*/
public function pascal(n:Number, r:Number):Number{
if (n > 1 && r > 0 && r < n) {
var a:Number = pascal(n - 1, r - 1);
var b:Number = pascal(n - 1, r);
var c:Number = a + b;
return c;
}
return 1;
}
//(1 + x)3 = 3C0 + 3C1x + 3C2x2 + 3C3x3
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| 1 | 1 | 2 | 3 | 4 | 5 | 6 | |
| 2 | 1 | 3 | 6 | 10 | 15 | ||
| 3 | 1 | 4 | 10 | 20 | |||
| 4 | 1 | 5 | 15 | ||||
| 5 | 1 | 6 | |||||
| 6 | 1 |
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